
You can use this built-in editor for editing/creating a "Rebel personality".
This section will describe all the Rebel personality related values. Here a sample personality file (REBEL.ENG), which use the Rebel default settings:
[PERSONALITY: REBEL CENTURY]
[Pawn Value = 100]
[Knight Value = 100]
[Bishop Value = 100]
[Rook Value = 100]
[Queen Value = 100]
[King Safety = 100]
[Mobility = 100]
[Pawn Structure = 100]
[Passed Pawns = 100]
[Pins = 100]
[Bishop Pair = 100]
[Chess Knowledge = 100]
[Attractiveness = 101]
[Attacking = 100]
[Strength of Play = 100]
[Draw Contempt Factor = 0.00]
[Selective Search = 100]
[Search Technique = NORMAL]
| parameter type | string |
This parameter specifies the personality's name.
| parameter type | integer number |
| default value | 100 |
| min value | 1 |
| max value | 500 |
| parameter type | integer number |
| default value | 100 |
| min value | 1 |
| max value | 500 |
| parameter type | integer number |
| default value | 100 |
| min value | 1 |
| max value | 500 |
| parameter type | integer number |
| default value | 100 |
| min value | 1 |
| max value | 500 |
| parameter type | integer number |
| default value | 100 |
| min value | 1 |
| max value | 500 |
| parameter type | integer number |
| default value | 100 |
| min value | 1 |
| max value | 500 |
| parameter type | integer number |
| default value | 100 |
| min value | 1 |
| max value | 500 |
| parameter type | integer number |
| default value | 100 |
| min value | 1 |
| max value | 500 |
| parameter type | integer number |
| default value | 100 |
| min value | 1 |
| max value | 500 |
| parameter type | integer number |
| default value | 100 |
| min value | 1 |
| max value | 500 |
| parameter type | integer number |
| default value | 100 |
| min value | 1 |
| max value | 500 |
| parameter type | integer number |
| default value | 100 |
| min value | 1 |
| max value | 500 |
Chess Knowledge above 100 will result in more accurate positional play but a lower search depth. Chess Knowledge below 100 will result in less accurate positional play but a higher search depth.
| parameter type | integer number |
| default value | 101 |
| min value | 1 |
| max value | 500 |
Attractiveness above 100 will result in more spectacular play and values below 100 will result in more boring play.
| parameter type | integer number |
| default value | 100 |
| min value | 1 |
| max value | 500 |
Attacking above 100 will result in more tactical positions on the board. Attacking below 100 will do the opposite (avoid tactics)
| parameter type | integer number |
| default value | 100 |
| min value | 1 |
| max value | 100 |
| parameter type | enumeration |
| default value | 0.00 |
| allowed values | -1.00 |
| -0.50 | |
| -0.25 | |
| 0.00 | |
| 0.25 | |
| 0.50 | |
| 1.00 | |
| 1.50 |
| parameter type | integer number |
| default value | 100 |
| min value | 1 |
| max value | 500 |
Selective Search above 100 will result in faster search by aggressive pruning techniques. Selective Search below 100 will result in a slower search but search is more reliable.
| parameter type | enumeration |
| default value | NORMAL |
| allowed values | NORMAL |
| RISKY | |
| Risky Search typically will speed-up the search | |
| with 15-20%. Risky Search takes a bit more risk | |
| than the default search and is almost without | |
| any negative side effect. You can safely set | |
| Rebel to this value. | |
| OVERNIGHT | |
| Overnight Search is very useful for correspondence | |
| players or for people who often use a chess program | |
| for long analysis up to 24 hours or more. The | |
| problem with most chess programs (previous Rebels | |
| included) is that after some time (15-20 minutes) | |
| the search kind of blocks and becomes slow as a | |
| snail due to a full hash table. The result is | |
| that a new main-variation can take ages. | |
| Overnight Search solves this problem and you may | |
| expect better results in the end. Overnight | |
| Search will limit several extensions to | |
| reasonable margins as Overnight Search assumes | |
| that tactics (if present) will be found anyway. | |
| As a result Overnight Search typically searches | |
| 3-4 plies deeper while you are sleeping. Also | |
| the hash table use by the program is tuned for | |
| this option. | |
| DEEP | |
| Deep Search will look for deep tactics. | |
| Rebel most of the time will find a combination | |
| 1 ply sooner. | |
| DEEPER | |
| Deeper Search will look for deeper tactics. Rebel | |
| most of the time will find a combination 2 plies | |
| sooner. | |
| DEEPEST | |
| Deepest Search will look for even more deep | |
| tactics. Rebel most of the time will find a | |
| combination 2-3 plies sooner. |