[PERSONALITY: REBEL 10.5] * range 1 - 500 (default = 100)
[Pawn Value = 100] * 200 -> will double its value
[Knight Value = 100] * 50 -> will divide its value by 2
[Bishop Value = 100] * 105 -> will slightly increase
[Rook Value = 100]
[Queen Value = 100]
[King Safety = 100] * increase/decrease King Safety
[Mobility = 100] * increase/decrease Mobility
[Pawn Structure = 100] * increase/decrease Pawn Structure
[Passed Pawns = 100] * increase/decrease Passed Pawns
[Pins = 100] * increase/decrease Pins
[Bishop Pair = 100] * increase/decrease Bishop Pair
[Chess Knowledge = 100] * Chess Knowledge above 100 will
result in more accurate positional
play but a lower search depth.
Chess Knowledge below 100 will
result in less accurate positional
play but a higher search depth.
[Attractiveness = 100] * increase/decrease Attractiveness
Attractiveness above 100 will
result in spectacular play.
Attractiveness below 100 will
result in boring play.
[Attacking = 100] * Attacking above 100 will result
in tactical positions on the
board. Attacking below 100 will
do the opposite (avoid tactics)
[Strength of Play = 100] * REBEL's strength (range 1-100)
[Draw Contempt Factor = 0.00] * Possibilities:
-1.00
-0.50
-0.25
0.00
0.25
0.50
1.00
1.50
[Selective Search = 100] * increase/decrease Selection
Selective Search above 100 will
result faster search by aggressive
pruning techniques.
Selective Search below 100 will
result in a slower search but
search is more reliable.
[Search Technique = NORMAL] * modify REBEL'S way of search
NORMAL (default setting)
RISKY (faster search)
OVERNIGHT (overnight analysis)
DEEP (deep extensions)
DEEPER (deeper extensions)
DEEPEST (deepest extensions)
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